Wound Calculator 2.0, General Updates

Wound Calculator 2.0

Today I updated the code for the HackMaster Wound Calculator and made it so that it works with Master Level First Aid to accomodate Joram’s new skill levels. I also made it more Mobile-friendly and changed its web address, so don’t forget to re-bookmark it!

Plans On the Horizon

Next year, we are planning on running a cowboy-themed TTG called Aces & Eights, taking place in a fictional United States that never unified after the civil war, the Mormons have their own Theocracy, and Texas is its own country. There’s no leveling up per-se, and the system is as brutal as HackMaster, so character death is a strong, looming possibility. More details to follow.

The other game being run is one taking place in the Fallout universe. Ever since the hit show, I think everybody is a little excited for this one.

Both games are to be DM’s by Brett. See discord for more details.

Highlights from the Current Campaigns

Both campaigns are wrapping up at the end of the year. DM’d by Brett, so far both have been an amazing adventure that can be read about in the game notes. Below are some photos from our campaign.

Photos from Star Wars: Smuggler’s Run

Onboard the Nebulon B Frigate Revenge, we crash land on a planet full of a race of Seal people, called Sedrians. We found it from the crazy ramblings of Mon Calamari named Recara, driven mad by some sort of mineral. Around this time, Drake starts sharing his carefully crated rap songs with the rest of the crew. While doing so, we find an Imperial presence on the planet and engage in combat.
Andy looking very smug as we attack the Imperials. His character, Cal, recently got Force Powers.
We infiltrate a discovered Imperial base. Most of us played NPC characters at this point. Drake somehow lost all feeling in his legs in a freak fall, ruining his Rebel Alliance career (but not his rap career). Our PCs pile into a hallway near the main reactor.
A firefight ensues.
Later, in the detention cells, we fight a large mech.
…along with a squadron of troopers.
Brett having fun with the new technology.
We take sniper fire as soon as we arrive at Cloud City from a mind-controlled(?) droid.
Grant with his dog that requires constant human companionship or it will die.
In the Taldot sector, we checked in on a Rebel base that had gone silent. We discovered an infestation of Charon from Otherspace. Hyper-intelligent spiders the size of a bus and resistant to energy weapons. Not fun.
We ended up delving deep underground, beneath the Rebel base. We tried to do a planetary bombardment, but were too damaged. The Charon eventually left on a spaceship, hopefully to trouble the Empire instead of the fragile Rebel Alliance.
We run into a Dianoga while assisting Spilf the Squibb in an attempt to steal technology to upgrade their tractor beam systems.
It looks amazingly gross.
We fight pirates on the scattered remains of the first Death Star in an artificially created asteroid belt.
Vek snipes a guy after using his zero-g skills to scale his blind spot.
Gran unloads at a gun emplacement.
The pirates’ (“Blue Sun Group”) ship swoops in to save its crew.
Damian looks pensive as we set up the battle board for space combat.
TIE Fighters are unleashed by the Imperials.
We assault an Imperial frigate that has stolen crucial Rebel information by yanking it out of hyperspace with technology given by our new friends, the Squibb.
Captain Vek decides to ram the Imperial vessel, a gamble that proves effective as we retrieve the stolen intelligence.
Arvor duels Big Jack, a pirate captain that has hijacked the calamari luxury cruiser the Tsrari Princess.
Granlon fight some Dark Troopers with the help of a little orphan girl they picked up along the way.
Arvor intimidating two Stormtroopers as we try an attempt at piracy on an Imperial fuel transporter.

Photos from HackMaster: Dragon Heist

We get attacked by a lion in the middle of the city of Waterdeep. Apparently, the circus is in town. One of several animal attacks we suffered due to lax animal control laws.
We fight the undead and traps in the Blue Alley Dungeon.
Bar fight at our tavern, the Lucky Ladder. Grant’s character Gerum was going around one-shotting everything with his glaive.
A failed pickpocket by Arnold gets us into trouble with the local gangs, as they want their stolen diamond back. After the tussle, Arnold convinces the Watch that they were just stopping the bandits from raping Grant’s character. Germund was not amused when he heard about it later.
The gang (far-right) fights a troll let loose in town (middle-top).
We get in a tousle with the Xanathars, a local gang, while investigating the gang war between The Lady of Plagues and the Rat King.
The necromancer demands Basil’s hair and seed.
Waterdeep.
We watch over Lorrain’s house with the protection of the Zhentarum to protect us from an attack from…the Zhentarum. Had a few wires crossed in that decision.

We spend 20 minutes arguing in-character about what we want to do. Brett does everything he can to keep us arguing, stirring the pot.

We almost run by the guards in Gralend Manor, but the dwarf was too slow and we end up having to off a few. We also discovered that the dwarf is a monster tank, as he took all the guys on at once for a few rounds.
We get ambushed by Zentarum while on the trail of the necromancer that stole the Stone of Dalore.
Local Gang rushes to their death.

Successful Server Transfer

Well guys, it’s finally over. We have our website hosted on a new server. I want to give a particular shout out to Ash, Grant, and Andy for contributing to the server costs as seen below:

I’m glad to announce that I’ve been able to reduce our server costs from ~$13/month to less than $2.40/month. And we are paid off for the next three years. 🎉

I’m changing the look of the new website a bit, as we have had the old look for several years now. Time for a change. I’ll likely be fine-tuning the website appearance in the coming weeks as inspiration hits me, but if you guys have any ideas, feel free to let me know. In particular, I’ve been thinking that we could use a rework of our TableTopGuild.com main logo, if anyone is feeling particularly artistic.

New Tools for HackMaster

We have some nifty new things made today by some of our members.

Andy has made an Honor & BP Tracker that keeps track of the aforementioned stats as your character levels up in HackMaster. Only those with TableTop Guild accounts can access it over on our Downloads page.

Patrick (me) has also made a Wound Calculator for HackMaster. It will help see how long it will take for those wounds to heal. For example, if you plug in 17 wound damage, you will find that it will take a whopping 153 days to naturally heal up from what might have been an accidental Glaive wound. Feel free to beta test it, as it might have some kinks in it.

A Tale of Two Campaigns

Overview

At the same time that we have recently ended two campaigns, we are starting two new campaigns in the new few weeks. Read more below for more info.

Ending Campaigns

Just recently, we ended two long ongoing campaigns: Grant’s Storm King’s Thunder (D&D 5E) campaign, and Brett’s Running Alive (Everyday Heroes) zombie campaign. Both were amazing and you can see some of the highlights below. The Storm King’s Thunder epilogue has been added to the notes earlier tonight. The Running Alive epilogue has been available for a while on our Game Notes page.

New Campaigns

We have two new campaigns starting in the next two weeks. This Saturday, Brett is starting his HackMaster Dragon Heist game. Next weekend, he will be running the long-running saga of our Star Wars: Smuggler’s Run.

Hackmaster: Dragon Heist

This will be a fusion of the HackMaster system mechanics with the Dragon Heist D&D module. It will be interesting, for sure. HackMaster is a whole new system for all of us, and can be daunting. Make sure to head over to our downloads page to take a look at the guides. Some of them are super handy.

Since it sounds like the entire campaign is taking place in Waterdeep, you might want to check out this awesome, interactive Waterdeep Map connected to the D&D Wiki:

In addition, we will be needing to use counters to keep track of what we are doing second by second in combat. I recommend those with Android phones go check out this Counter App to help in this endeavor.

Star Wars: Smuggler’s Run, Part 3

Our longest running campaign returns for its third season. For those who haven’t played in a while, feel free to check out what happened last time in the Star Wars: Smuggler’s Run, Part 2 Epilogue. Our band of troubled Rebels have just survived Hoth and have to navigate the dangerous universe they now find themselves in. At least they aren’t in another dimension anymore!

Highlights from the Campaigns

Below are some of highlights from our games.

Website Updates

Spent some time yesterday and today working on the website a bit. Have a few updates for you all.

New Downloads Page

We have a brand new Downloads page full of resources for our games. This includes character sheets, source books, links to Wiki pages and more! Make sure to register a username if you haven’t already to gain access, as only members can view the files. If you are already registered, login to have full access.

User Registration

I have moved away from password-protecting pages/game notes and towards being logged in to gain access to the aforementioned things. If you are already have a login, you are already set. If you don’t, get to it! I am now manually verifying users and will grant you access to everything on the website as soon as I notice the new registration.

We had almost 1000 bots signed up for the website before I knew it, so I had to add a CAPTCHA to a few places. Crazy.

Expanded User Capabilities

Everyone who signs up now will also have the ability to create posts and articles on the website after being verified. Feel free to check out my guide to posting if you are interested. Go at it!

Game Notes

All game notes are still viewable, but only registered & verified users can now edit them.

 

I know, CAPTCHAs are super annoying…

January Update: The Campaigns Continue, Christmas Party, Media Page Updates

Overview

Well, it’s been almost 3 months since our last update and we’ve been pretty busy. In our D&D Forgotten Realms campaign Storm King’s Thunder, we have started to touch upon the edge of war with the Giants when we aren’t busy leaving destruction in the wake of every town we visit.

In our D20 Modern Running Alive game, the player survivors are starting to piece together the cause of the mysterious apocalypse as we fight for survival against zombies, genocidal hillbillies, nuclear radiation, cannibals, and the upcoming weather conditions of winter.

The TableTop Guild Christmas Party was a resounding success as everyone gathered to feast and celebrate the season at local pub Monk’s Cellar. After feeding ourselves and running up large bar tabs, the group moved on finish up the night with a session of our 5E game as we took on an evil green dragon in the ruins of an ancient elvish city.

Many of our group members have continued to hobby out or discover usable models for our games. Shout out to Brin in particular, as he has been a workhorse for the last few weeks, finding and painting dozens of models.

Our friends at Hobby Badger have moved into a new, larger location. For those interested in visiting, feel free to check out the Hobby Badger Facebook page.

Finally, In the coming days I will also be doing a much revamp of our Media page. More details can been seen below.

Storm King’s Thunder

The Triboar Explorer Corp have continued their adventures, facing road bandits, sieges by Giants, bridge politics, detective work, and attempts to infiltrate flying citadels in a high stakes heist. For more details, make sure to take a look at the game notes.

The Triboar Explorer Corp come upon a group of distressed traders whose cart has broken down.
It turns out the traders are actually thieves, and physical conflict erupts. We defeat them and move on to Olostin’s Hold.
Olostin’s Hold is in trouble as a group of Hill Giants siege the city.
The Giants throw rocks at the city walls.
We man the city walls in its defense.
Ballistae are brought in to take down the Giants, who don’t like that and advance towards the city walls.
The guard tower is destroyed, creating a bridge into the city. The Giants advance.
The Giants are finally defeated as the city defenders come together.
After leaving Olostin’s Hold a better place, the Triboar Explorer Corp move on to the city of Everlund, where they are ambushed the moment they arrive in the city by cloaked figures in an alleyway.
They shoot arrows at us from the roof as our adventurers fight back and call for help from the guards.
After we establish ourselves in the city of Everlund, we are sent by our local Harper’s contact via teleport to the ancient elvish ruin of Myth Drannor to battle a domineering green dragon.
After a fight for survival, we prevail and return victorious with a small dragon’s hoard. Everyone seemed to want to climb onto the dragon’s back during the fight.
We had to do some detective work to discover the culprits behind a recent vault theft. During the course of the night in which we were playing, the power at Grant’s place went out due to heavy storms.
It’s nice to play by candle-light once in a while.
We return to Everlund to embroil ourselves in the local politics of bridge building and the taxation. Eventually we decide to build a bridge in the middle of the night and make it appear like divine intervention.
Andy made a 3D model of our attempt at a bridge.
The bridge certainly isn’t pretty.
We enter the flying citadel of the Cloud Giants to take back the stolen items from the Harper’s vault.
Sometimes staring at a map for too long is not a good thing. ?

Running Alive

Times have been tough for our group of apocalyptic survivors. Being chased from their home by a genocidal paramilitary group with a combat helicopter, everyone tries to find new roots in Rio Linda in a new compound next to Andy’s brother’s house. We have been able to survive as a group for 75 days, but not everyone in our group has made it. For more details of our adventures, make sure to take a look at our game notes.

Later, we raid AirGas to gain crucial chemical supplies to create explosives and propane to fuel our heavy machinery.
We almost immediately find ourselves surrounded by zombies.
We get swarmed and desperately defend ourselves against bites.
We start a convoy to Beale Airforce Base in a retaliatory raid to save captured relatives and get revenge against the Beale Raiders.
We breach the on-base commissary, where our family and friends are being held. We have our allies the McDougals right behind us.
Firefights break out almost immediately as we fan out from room to room in cover, taking shots at the savage paramilitary group that has taken residence on Beale Air Force Base.
We discover the hostages in this room, but there are enemy soldiers inside.
They continue to fire, killing a few of the McDougal clan.
We free the cage full of prisoners before making a getaway.
We assault the Beale Raider base one final time before deciding to leave the area permanently.
After settling down in Rio Linda at GoatHub, we discover an airplane repair professional named Miles holed up in a fortified pile of debris on the McClellan Air Force runway. We also discover a working Cessna airplane.
GoatHub, our new base in Rio Linda.
The Smokers, a local gang, arrive in a convey of trouble. We refuse to pay their “taxes”, and start lobbing tear gas and grenades at their vehicles.
The Smokers’ vehicles break down as their gunners fan out, taking shots at GoatHub.
Smokers start sneaking down our side street.
Vehicles explode as the firefight intensifies.
The tear gas grows to cover the whole Smoker convoy. Thankfully, most do not have gas masks.
Patrick picks off one of the few remaining Smokers from the rooftop in a prone position.

TableTop Guild Christmas Party

Everyone got together to celebrate the season by having food, drinks, and gift exchanges at the Monk’s cellar. We then did what we do when we get together: play games!

We played the first half of the game in the bar.
We eventually ended up finishing the game over at Andy’s house.

Hobbying

Many of the TableTop Guild members paint or seek out miniatures to use in our games. Check them out!

While strictly not a miniature, Andy’s new fully functional Ghostbusters backpack is awesome and deserves a mention. It makes noises and everything.

Hobby Badger New Location

Anthony’s gaming store has moved locations. The transformation has been amazing. For more information, head over to the Hobby Badger Facebook page.

Brand new location.
Current appearance.

Congrats Anthony on the new location and great job decorating it!

Revamp of Media Page

I’m going to be revamping our Media page in upcoming days since it’s in dire need of some changes. Some of these changes include:

Direct Links to Source Books
I know that most of us have digital copies of many of the source books. I personally have a fairly large collection, and I know Brett has a large dropbox with resources for many of our play systems. Our server currently has 20GB of free of space that we are under utilizing and I figure we might as well host some of this ourselves. The current rulesets I plan to make available for download:

  • 5E D&D
  • D20 Modern
  • Star Wars

If you want other systems available for public download, let me know in the Discord thread I plan to open in the coming days to gather opinions.

Personal Creations
I’m going to include an area for personal creations, such as art, 3D modelling of characters or items that we interact with in-game, etc. We have a talented group of people and sometimes we post really awesome stuff in Discord or FaceBook that eventually just gets buried over time in other posts. I want to create an area where we can sort of consolidate these creative works for posterity.

Any other ideas are more than welcome.

Closing Remarks

As always, if you are interested in creating posts or content for the TableTopGuild.com website, feel free to contact me (Patrick) and I can hand out a login. Also, don’t forget to click ‘Going’ to the D&D Movie event coming up in a few weeks if you plan to go. It looks to be at least mediocre – we can only cross our fingers it’s better than the majority of gaming movies.

Grant’s Great Nemesis.

Halloween Update: New Campaigns & New High-Tech Table

General Updates

It’s been a busy few months! Since our last update, the TableTop Guild has started not one but TWO new campaigns. Grant is taking the reins in running a bunch of us through the Storm King’s Thunder, while Brett has started a brand new original storyline in Running Alive, a d20 Modern zombie apocalypse adventure. In addition, we have a brand-new high-tech table with a 70” screen embedded into it. Finally, we have continued to craft more terrain and character models in our spare time to contribute to our growing collection of miniatures.

Storm King’s Thunder

We are six sessions into taking on the king of giants in Grant’s new campaign, taking place in the Forgotten Realms 1885DR, five years prior to our Tomb of Annihilation campaign and five years after the end of our Saltmarsh campaign. So far everyone’s characters are all a blast, and we already have one destroyed town behind us. For more details, feel free to see the new Storm King’s Thunder notes.

The Triboar Explorer Corp awakens in the middle of the night to find the town on fire. And it’s not our fault this time!
Giants and Fire Elementals are attacking. The battle to save the town Triboar begins!
The new light strips really help make the town look like it’s on fire. Check it out! Good buy, Sam.
In the next town, we track down a sinister mind-controlling wizard into his sewer lair. We decimate the Kuo-Toa population in the process. Notice the use of our new in-table monitor to bring out a crisp, digital map of the sewers.
It turns out our evil wizard in the sewers is actually a psychic tentacle fish in disguise! A boss fight develops and we barely avoid drowning as the sewer fills with “water”.
In another town, we get magically summoned into the woods at night and hunted down like animals.
…by Undead Horsemen! (kinda)
More Undead Riders coming from across the bridge. Eventually, we destroy and magically shrink the bridge, prevailing over the evil undead.

Running Alive

In a completely original campaign, Brett is running a Modern D20 campaign that takes place in contemporary times, but with a twist: there is a zombie apocalypse. We play ourselves as the world collapses around us. Like any good zombie apocalypse, danger can be found everywhere, particularly from other humans. You can check out the Running Alive Game Notes to catch up on the plot.

View the cinematic intro created by Andy:

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While searching the Lincoln Airport for supplies, when we hear something in the distance.
Zombies are spotted! Time to run for our vehicles.
Some members of the crew get surrounded before being able to get into their cars, so we have to duke it out. Don’t get bit!
Our home base is attacked by local raiders in the middle of the night!
The assaulting forces push hard and we are forced to defend.
They snipe at us from behind our own cars.
It devolves into a melee battle royal in our living room. We finally prevail, but not without price.

New TableTop Guild Table

Everyone in the TableTop Guild has contributed in some way to ensure we have an awesome new playing table for our games. Special shout outs to Brett for sourcing the TV, Jack for funding the custom protective covering, and Andy for doing everything from writing up the plans in CAD to ordering custom metal bracing for the TV and installing it all. Great work guys! Sam also contributed a series of programmable LED lights along the edges which has really contributed to the mood lighting during our miniature battles.

We embedded a new 70″ into our playing table.
Custom metal framing and a carbon covering finish off the look.

Newly Created Terrain and Character Models

Some members of the TableTop Guild have been steadily creating new models for our games. Check out a few below.

Stay tuned for further updates!

Ding Dong! The Lich is Dead!

After an intense, year-long campaign, the lich Acererak is dead. It was an intense survival game in which all of our characters shed sweat, blood, and tears. Not everybody made it out alive through the final fight, and their sacrifice will not be forgotten. Shout out to Brett Coker who DM’d like a boss and crafted a wonderful tale for us all. I’ll try to cobble together some of the photos we took during the last half of the campaign in another post.

Out with the old and in with the new! Our next campaign takes place against the Storm King! The Game Notes page has been appropriately updated. Time to start working on those new characters. The Storm King’s Thunder campaign starts in 9 days with Grant Reese at the helm. Looking forward to you all showing up.

It begins.

More Pictures From Our Games

More photos from our recent sessions!

Great terrain continues to make its appearance.
We try to make a quick escape from the Assassins Guild of Baldur’s Gate.
They close in fast, but not before Garculi gets off a Fog Cloud to hinder their attacks.
Tavsirak tries to Fly above the battle strategically. This ends up being a very poor decision as he is rapidly shot down.
The boats have names.
Sam brings some quality wine for Grant. The joke here is that Grant plays a cowboy that is in a contract with an “angel”.
We get make our jailbreak from the Yaun-Ti torture temple.
The enemy closes in quick.
More Yuan-Ti guards discover our egress.
We carry the bodies of Ulfgar and Vulcan (and later Hank) near the end of the jailbreak.
The jailbreak continues under the cloud cover of Call Lightning. Garculi was a rockstar during this jailbreak.
Later that night we get ambushed by a giant demon, trying to take Hank’s soul.
The demon was beefy as heck.
In Omuu, on the way to the shrine of Kubazan we get ambushed by a patrol of Yuan-Ti.
Hank, Garculi, and a prone Tavsirak hold the bridge while our melee fighters go out into the field.
Theodora quietly wrestles a Yaun-Ti to death in the corner.
A surprise ally, Orvex (played by Stephanie) opens fire from the rooftop.
After insert the Cube of Power, a Froghemoth is summoned and quickly engaged in battle.
Great paint job, Anthony!
We work together to down the Froghemoth along with the twin summoned water elementals.
Memories of our gaming house’s distant past. Part of me misses the bathroom ceiling.

The Campaign Continues

Just wanted to share a few of the photos from combat in our recent sessions, that all of us have contributed! I tried to cobble together a coherent sequence of pictures from the Discord channel.

Hank and company get ambushed as they leave the Temple of Doom.
The rest of the group sees Hank and Company through the tunnels and rush to help him, leaving the canoes in the river in their haste.
Our guide Qawasha takes on a group of goblins, solo. Well worth the 1gp a day we pay him!
The rest of the group rushes through the temple entrance to engage the goblins. Eventually we prevail and move through the jungle in search of Golem.
Later on, we ambush a goblin camp by sabotaging their mechanism that helps them fly through the sky. In retaliation, the Ant Corps attack our rear line as the dwarves hold the flank on the left (seen here).
The Ant Corps charge our rear line.
The messy front lines maintain…for now.
Tavsirak volleys spells at the front lines from the safety of a local tree.
Theodora charges the front lines after killing one of the Ant Corps and taking their ant steeds.
Eventually we succeed in capturing their main base. Another great Terrain piece by Grant.
Grant’s impressive terrain collection.
We also have a new Gaming Dog to add into the mix. We’ll have to get him his own set of dice soon.
On the way to the Oracle of Oralunga, we get ambushed at night by an undead Trex that vomits out other undead. The world’s mysteries never cease.
Theodora uses Vorn as a springboard and hammers the Trex from its own back. With a large number of the undead run off by our Cleric and a severe beating taken on Vorn’s part, we manage to prevail.
We arrive at Camp Vengence only to have it ambushed that night by Pterrofolk. Pictured here is Andy’s new Gaming Garage along with some of his newly created terrain.
We get up close and personal with the Pterrofolk stupid enough to land.
Hank shoots Pterrofolk from the sky.
Eventually we defeat the Pterrofolk and follow the Oracle’s advise: seek the Arracocra, for they know the secret location of the Lost City of Omu.
Along the way we encounter a Frost Giant and its two Frost wolves and they absolutely wreck us. We eventually get into formation, with Vorn almost being destroyed if not for Ulfgar’s ability to help defend him. Many people almost faced death that day. Cheers to Sam for making the new Vorn model, which looks awesome!
Hank sets a fire on the ground with a spell to keep the wolves at bay with limited effect.
The journey continues. With sleepless nights, our group is exhausted. One night, we get ambushed by a group of velociraptors. We get seriously fucked up.
Too close for comfort! Hank tries to stab a dino with mixed results.

Near death, we eventually prevail (or the GM takes pity on us) and we drive the dinos off. We’ve finally reached the mythical homeland of the Birdfolk. Until next time!